It's October, and I've got a bunch of fearsome monsters for Swords & Wizardry: White Box I've been looking forward to sharing. Here's the first!
Sobbing in desperation, a wiry scar-faced man fled over the darkened twisty forest road, a pouch clutched desperately to his chest. Chimes of rich gems sounded every time the pouch shook. The wolf pack rushed through the brush on both sides now, and despair swelled in the scar-faceed man; only moments were left until he was entirely surrounded. But far worse was the singular lupine beast snapping at his heels with manifestly cruel glee, a living shadow so black it seemed to flash blue with every move. The man’s mind reeled from his manifest doom, cursing whatever spirit had led these wolves out to this normally placid country where their like hadn’t been heard in a generation. It wasn’t fair, he’d been so careful, planning the theft, choosing the escape route … he’d even shrewdly eliminated his feckless partner Geoff after the job, pushing him off the path when it looped around a cliff-face, if not killed by the fall to be helplessly devoured by the beasts of the forest … Suddenly the scar-faced man had a terrible realization and glanced back. The black-blue wolf returned the stare with uncanny familiarity, turning to hate redoubled as it lunged forward.
Blue-a-Jeun
Armor Class: 6 [13]
Hit Dice: 3, 4, 5, 6
Attacks: Bite (1d6+1)
Special: see below
Move: 18
HDE / XP: 4 / 120, 5 / 240, 6 / 400, 7 / 600
Original image by Nathan Siemers, modified by me, |
When a wolf of jet-black pelt chances by fate to devour the flesh of one given over to hate, that spirit of ire takes hold of the wolf and turns it into a instrument of cruel retribution, becoming a Blue-a-Jeun.
This monster hunts at night, singling out one victim per evening, someone who the spirit believes betrayed or wronged them. Possessed of man-like intelligence, the Blue-a-Jeun will stalk shrewdly, easily bypassing traps and barriers that would confound normal wolves.
The creature’s deep midnight blue-black pelt renders it nearly invisible at night, in shadowed forests or similar settings, granting it a 5-in-6 chance of attacking with surprise in such dimly-lit locations.
The Blue-a-Jeun gains an additional permanent Hit Die for each intelligent being it slays and feasts upon, up to a maximum total of 6 Hit Dice. Additionally, the Blue-a-Jeun gains the memories of those it devours, which it will exploit in future hunts.
The Blue-a-Jeun is accompanied by a pack of normal wolves, 2 per Hit Die, who will sense and obey their master’s wishes.
Use in the campaign: The Blue-a-Jeun may be an old foe of the party, impossibly returned to inflict misery upon them. Or perhaps the adventurers will hear tales of a beast terrorizing a small village, picking off peasants as the antipathies of its spirit dictate, in which case the challenge is as much to deduce who to protect next as it is facing the monster itself. It is key for the Referee to express both the Blue-a-Jeun’s intelligence and obsession; it won’t risk its life carelessly, but neither will it forget it’s chosen prey.
White Box doesn’t have stats for normal wolves in the main text, so here they are translated from the Monster Book:
Normal Wolf
Armor Class: 7 [12]
Hit Dice: 2
Attacks: bite
Special: none
Move: 18
HDE / XP: 2 / 30
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