Showing posts with label dungeon delving. Show all posts
Showing posts with label dungeon delving. Show all posts

Tuesday, March 2, 2021

Rusty-Bladed Veterans ... Revised!

I'd been meaning to get back to "Rusty-Bladed Veterans," my hack of "Searchers of the Unknown," and I've finally managed to do it.

If you're unfamiliar, "Searchers of the Unknown" is a clever one-page OSR rules option written by Nicolas Dessaux, built around the idea that if the referee can use a single succinct line of monster stats to portray an NPC warrior, you don't really need anything more for a PC. Nearly exactly two year's ago, I was compelled to offer my own variation, "Rusty-Bladed Veterans."  And now I've finally gotten around to sprucing it up a bit.

Click on this image to Download the PDF

Besides generally clarifying the wording, there are a handful of specific rules changes: 

  • Added range modifiers. The original document didn't really address ranged attacks besides listing them as a possible weapon choice.
  • Added an armor penalty to the cost of HP-based spell-casting, 9 - Worn AC. This gives another reason to go with a sparsely armored character.
  • Put some explanatory text on the Movement rating, also implemented a simplifying house-rule to movement I've occasionally applied to B/X.
  • Expanded the advancement range up to 8 Hit Dice
  • Removed the awkward in-combat healing rule. There really was no precedent for it in B/X, and it was a bit fussy to implement in practice. 
  • Removed the extra-attacks for higher HD. Again, because they weren't really authentic to the B/X style. I did however keep the bonus attack for killing a foe, because there is some tradition of that in old-school D&D, and it's an easy compensation for lack of room-clearing magic-users in the party.

More discreetly, I nudged things a bit to push an implicit niche selection: make a low-AC veteran if you want to be all about combat, go with high-AC if you want to be skillful or aspire to  focus on magic (or at least the ramshackle version that veteran's can manage).

Another issue addressed was how the original "Searchers of the Unknown" arbitrarily replaced some B/X procedures for the referee while leaving others unaddressed. For this revision, I went with the assumption that the "rusty-bladed" rules are entirely player facing, and the referee will be defaulting to the main B/X texts for resources and guidelines. 

As I said with the first version, for a one-shot or short campaign "Rusted-Bladed  Veterans" arguably has some advantages over original B/X, since it's much easier for players to jump in, and it actively follows an often-touted but rarely implemented OSR ideal: putting the emphasis on what the character achieves in play rather than what's on their character sheet.


Friday, February 6, 2015

Old School at the Old School

I've had business on West 57th street in Manhattan lately, around the Columbus Circle / Carnegie Hall area, and in doing so came across a pleasant surprise in front of the Art Students League of New York.

The building's facade is currently covered by restoration scaffolding, but the organization has seized the opportunity to turn the otherwise coarse metal columns into canvases for student murals. One of which (out of about ten in various styles) is a full comic about a typical party of fantasy adventurers!

(My apologies for the grainy images produced by my budget smartphone. And I'm afraid no more specific credit than "ASL Comics and Arts Students" was evident, and the hashtag #CreateArt@aslnyc.)

However, it occurs to me I should find this less surprising than I do. I'm still catching up with the unexpected growth of dungeon-delving imagery into the mainstream. The tropes of mixed adventuring parties, underground labyrinths, faux-medieval stylings, work-a-day magic-users and some very specific monster types (think about it: how many people outside of tabletop gaming even heard of a "Lich" fifteen years ago?) are now the subject of superbowl ads pitching casual gaming apps to the masses. So why shouldn't it be fit to stand next to Mucha and Lichtenstein as part of established pop-culture canon.

Theses boards are about seven feet tall, from floor to top.

Actually, lots of my adventures would've ended better if we all just went home half-way through.

Bards: managing failiure since 1st edition.

What does it mean that these kids think of the Mom as a high level soul-rending demon?