Showing posts with label Stars Without Number. Show all posts
Showing posts with label Stars Without Number. Show all posts

Tuesday, July 4, 2017

Meet the Gang, the Star-Travelling Gang

Allow me to introduce the expeditionary party from Pan-Ravenna University (PRU), a crack team of self-directed academics and support personnel with the skills and experience for pro-active archeology, daring sociological research, and dynamically finding solutions to their requirements for equipment and funding in the field (or, as baseless vicious rumor would phrase it, shameless ruin-raiders committing crimes of bribery, intimidation, assault, theft and looting far from the oversight of the deans of PRU).

Take a look and judge for yourself (pdf link).


For several years now, I've presented this regular set of pre-generated PC's at my Stars Without Number convention sessions. Though the concepts have stayed consistent, I've revised them several times statistically, narratively and in presentation. The biggest change is that originally I wrote up these character's as neutral as possible. Just stats, no personality or motivations, on the assumption that would leave room for the players to turn the characters into what they wanted. But in practice players were eager for ready behavioral hooks to launch off from, so I added some flavor in part based on how I'd seen these characters played already. I still have the players come up with their own names and appearances, though (note that descriptions are also gender neutral).


So far, no expedition of the PRU team has looked like this...
Mechanically, these are all mostly standard 1st edition SWN 3rd level characters, which I find to be the sweet-spot when running OSR games at conventions (capable enough to have a couple tricks to choose from, sturdy enough to take a solid hit and keep standing, but still limited enough to require shrewdness and teamwork). I've incorporated the higher skill point advancement suggested by Kevin Crawford, and bumped the attributes up a touch from natural-roll results. Also, I've tinkered with the background and training package to make them more colorful and given each character one unique piece of gear with a enigmatic description of subjective utility, which has turned out to be a rich inspiration for player improvisation (I've seen a whole session hinge around the Space Marine's crystal alien pet).

... but quite a few looked like this.

I only run tables for up to six players, but offer eight characters to choose from so there's plenty of variety for everyone and the choices made can indicate how I should tune the scenario (everybody took the Warriors but nobody took the Psychics? okay, time to set up a bunch of combats). But still, making the party a research team with wide discretion on a far-away survey mission seemed a good way to keep options open for a wide variety of scenarios. Rather than being mercenaries all about battle or merchants only looking for profit, these folks can get caught up in anything from "the Dean at PRU orders you to go investigate the Bloody Murder Planet," to "you're broke and stuck in a backwater starport, and you need to figure out a way out of here," or the classic "the local Mafia King has a Shiny Pre-Tech Dingus that would look really good in the PRU museum (and win you a healthy commission)." I'm sure I'll convert these characters to SWN 2nd edition when the time comes, and continue to offer them to players for years.

Tuesday, June 27, 2017

Landsscape of the Imagination ... with Dice

It feels so dignified to be the subject of a portrait.

While I was running my "Terrible Thunder Lizards" scenario for Stars Without Number at Fear the Con X last weekend, unknown to me Jeb Brack was sitting behind us painting the whole tableau of the game-in-progress.

Since we're all middle-aged nerds, this probably mostly still counts as a Still Life.

The reveal of the work at the end was a humbling surprise; I'm glad I happened to be wearing a colorful shirt that day. Mr. Brack is amiable to sending me a full scan, so I'll likely get to have this framed on the wall of my home gaming parlor before too long.

Wednesday, April 5, 2017

I've Probably Peaked

My previous post about Marc Miller and Traveller has garnered more views than anything else I've ever posted here (and possibly anything I've ever posted anywhere). I'd love to follow it up immediately to reward the attention of the many fine and wonderful people who've newly stopped by Trollbones [in other words, capitalize on the audience building], but I'm a bit busy heading off to another gaming con' this weekend, Forge Midwest (amusingly like last week's Gary Con, also in Wisconsin) so I won't have time to put together another detailed post for a while.

I guess the glory of Milwaukee keeps calling to me.
Source: olsonj

But I do have some interesting stuff planned for when I can next get back for a long sit at the keyboard:

  • Similar to the Marc Miller post, notes from Jeff Dee, who also offered a Q&A seminar at Gary Con IX, and also refereed a game I had the fortune of attending.
  • Comparisons of my recent experiences playing several different superhero RPG's: Hideouts & Hoodlums, Savage Worlds, Marvel Super Heroes and Villains & Vigilantes 3rd edition. 
  • A retrospective on TWERPS, "The World's Easiest Roleplaying System" of the 90's, my happy experiences with it and what I've recently learned about it's history. 
  • A critical review of Stars Without Number, how it's played for me, why I like it, what I think its flaws are and what I'd like to see change for its upcoming 2nd edition.
  • Heads You Win, a satirical yet totally playable role-play rule system that fits complete on a single 4" x 6" note-card.
  • Maaayyybe finally getting back to that comparison of XP systems I started last month.

Monday, February 16, 2015

Dreamation 2015: The Prologue

This weekend is Dreamation, a grand tabletop gaming convention in Morristown NJ. I am of course attending and running RPG's all weekend. For those unfamiliar with it, over the years it (along with its summertime counterpart Dexcon) has steadily grown from a local affair to the primary regional gaming extravaganza, attracting guests from across the country and across the world. Partially this is because it's been embraced by the Indie design scene, becoming a rallying point where hip new games get debuted and hip young designers mingle and commiserate.

It's like this, but with more beards and Doctor Who t-shirts.

I'm not an Indie designer. I'm not even a published game author (at least not yet) so when I see my modest offering of something straightforward like Tunnels & Trolls or MiniSix sitting on the schedule between the debut of the latest Indie Darling and a crackerjack game so innovative it challenges my notions of what a game even is, both being run by the people who wrote them ... it calls into doubt my comparative value as just a guy who's modestly good at traditional GM'ing.

But, I muddle along, and so far I get plenty of sign-ups, so there's still an audience for what I'm offering.

This year I'm continuing my Old-School streak by offering up a couple science fiction sessions of Stars Without Number (on the schedule as R240 Friday 2-6pm and R377 Sunday 3-7pm) and one experimental frontier session of Blood & Bullets (R334 Saturday 8-Midnight).  I say "experimental" because I haven't felt an affinity for the Western genre before, but B&B's succinct system delighted me enough that I thought it deserved some exposure. I'm even going to give away full home-bound rulebooks to all the players:

There's something so satisfying about making your own booklets.
In preparation I've been watching a lot of old Western films (check out Sam Raimi's The Quick & The Dead, it's totally under appreciated) and reading Jonah Hex comics. 

As a player, I'm hoping to get into Monster of the Week and Lasers & Feelings. I'm also due for a visit or two to the miniatures battle room. I wonder, does being a wargame fan threaten my Indie cred' even more?