Showing posts with label creative process. Show all posts
Showing posts with label creative process. Show all posts

Sunday, June 4, 2017

Casting Woo onto the Dice

The annual Pagan Picnic is this weekend here in St Louis. Though I long ago filed away witchcraft, wicca, faery magic and other pagan revivalism into the category of "benign bullshit," I yet still love to participate in gatherings dominated by such magical thinking and perspectives. The vibe is just so positive, the craftwork so sincere and the community so welcoming. I'll even buy the occasional Green Man or Artemis icon just to be supportive.

Official event photo, credit unknown

Another thing it quickens is a particular sense of nostalgia, one integral to my approach to roleplaying. I don't hear it often mentioned anymore, but some of the earliest adopters of Dungeons & Dragons after it got away from the war-gamers were Medievalists (SCA'dians, Renaissance Fest actors) and late-era bohemians, especially the one's heavily into Tolkien and pantheistic spiritualism. Though by the time I found roleplaying it was not physically present in the circles I gamed in, their foundational influence was still a big part of the culture. Articles and rulebooks would discuss running campaigns taking more-than-casual inspiration from history, ancient art and "personal discovery." It was an approach that resonated with me, much more so than play focused on combat or advancement-hunting, because it was reaching, however vaguely, for something sublime. Not to say it was dourly serious-minded; these were the folks who loved Monty Python, after all.

As far as I've seen, contemporary game texts don't really acknowledge that flavor of "Woo" anymore ("woo" meaning a soft, non-rigorous belief in magic, a bit of harmless irrationality). Sometimes I wonder if it all got drawn off into then used up by the Gothic aesthetic of the World of Darkness. Todays' tabletop culture seems largely dominated by hackers and collectors, builders of spreadsheets and action figure archives, not a tarot card reader to be found. Sometimes I ache to experience a game with a little old-tyme magik in it, and I don't mean a spell list.

Tuesday, March 28, 2017

Paper & Pencils

Hey, let's talk stationary!

An analog thinker am I, so I prefer developing ideas with pencil-on-paper, especially gaming ideas. However, I have spent years trying to find a style of notebook that didn't frustrate me somehow. Partly this was because I'm left-handed thus traditional formats are a struggle to handle, but also I wanted something that was malleable yet durable, portable yet large enough to hold a couple full paragraphs per page and economical without being shoddy. The usual string of contradictions, I suppose.

Turns out the best solution (so far) is a prosaic one: 5" x 8" junior legal pads, specifically Professional Junior style with double-thick backboards (and a self-contrary label of great amusement).
My preferred brand.

Someday I'll splurge on the fancy colors.


I think these things are great, avoiding all the hassles I've had with binders, journals, disc-spines and whatever. First, with the binding on top my crocked writing hand isn't always bumping into a spine. They're small enough I can fit them into the side-pocket of any shoulder bag and also pop them in a ziplock to waterproof them. I can easily rip out pages when I need a scratch sheet or want to yank out ideas for development, yet I haven't had any problem with pages falling off (yet). A single page is big enough to hold a character, location or even a succinct scenario but small enough I can brainstorm at a train station or in a lobby.

A fun side effect is that, since they come in cheap packs of eight or more, I've taken to just jumping to a new pad when I start to develop a new large concept like a whole game or campaign. After the initial burst of brainstorming I leave the pad on my home desk and, if I have later ideas, I rip them out of my current notepad and put them under the previous brainstorming pad, a nice process of simple organization. Also, it's finally gotten me in the habit of regularly harvesting notes from my carry bag so I'm not going to misplace them again to a another lost or stolen bag.

The tools in action.

My only complaint is that I'd prefer graph grids so I could make maps easier, but Professional Junior Legals pads are only conveniently available in lined format. Grid pads do exist, but they aren't stocked in local stores and as far as I found don't have the double-thick backing.

*sigh*


If you're curious about my preferred writing implement, it's a mechanical pencil using 1.3mm lead, specifically an over-sized Paper Mate model with a triangular profile. Cheap but durable and refillable. Really easy to grip, doesn't cramp my hand, the sturdy lead doesn't break and it literally forces me to think in broad strokes.