|It's like this, but with more beards and Doctor Who t-shirts.|
I'm not an Indie designer. I'm not even a published game author (at least not yet) so when I see my modest offering of something straightforward like Tunnels & Trolls or MiniSix sitting on the schedule between the debut of the latest Indie Darling and a crackerjack game so innovative it challenges my notions of what a game even is, both being run by the people who wrote them ... it calls into doubt my comparative value as just a guy who's modestly good at traditional GM'ing.
But, I muddle along, and so far I get plenty of sign-ups, so there's still an audience for what I'm offering.
This year I'm continuing my Old-School streak by offering up a couple science fiction sessions of Stars Without Number (on the schedule as R240 Friday 2-6pm and R377 Sunday 3-7pm) and one experimental frontier session of Blood & Bullets (R334 Saturday 8-Midnight). I say "experimental" because I haven't felt an affinity for the Western genre before, but B&B's succinct system delighted me enough that I thought it deserved some exposure. I'm even going to give away full home-bound rulebooks to all the players:
|There's something so satisfying about making your own booklets.|
In preparation I've been watching a lot of old Western films (check out Sam Raimi's The Quick & The Dead, it's totally under appreciated) and reading Jonah Hex comics.
As a player, I'm hoping to get into Monster of the Week and Lasers & Feelings. I'm also due for a visit or two to the miniatures battle room. I wonder, does being a wargame fan threaten my Indie cred' even more?